Alf Peake wrote:
>
> Weeks on the brass texture which still doesn't look right.
> Bright sun-light on the left.
> Objects in the room don't show very well despite brass reflection of
> 0.6 but they DO s****up the brass texture.
Shiny metal gets most of its appearance from reflection, not diffuse
lighting. Try cranking the diffuse down to 0 and slowly increasing it
from there until it looks good.. also, from what I can see here, you
need a much stronger specular to simulate the reflection from strong
sunlight. You might even consider using photons for the reflective caustics.
-Xplo
Post a reply to this message
|